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AI Insights · Timothy · July 2022

Top 5 High Fantasy Games in Oceania: Q2 2022 Performance

Discover the performance trends of the top 5 high fantasy games in Oceania for Q2 2022, based on data from Sensor Tower.

Top 5 High Fantasy Games in Oceania: Q2 2022 Performance

In Q2 2022, the high fantasy gaming category saw significant activity in Oceania. Below, we delve into the performance metrics of the top 5 high fantasy games on a unified platform, drawing insights from Sensor Tower data.

Coin Master by Moon Active experienced a consistent revenue stream throughout the quarter. Weekly revenue peaked at around $402K in late March and saw fluctuations, ending June with approximately $321K. Weekly downloads varied, reaching a high of about 22K in mid-April and dipping to around 15K by the end of June. Active users exhibited a steady increase, peaking at over 81K in early June before settling at approximately 74K by the end of the quarter.

Diablo Immortal from Blizzard Entertainment debuted strongly with initial weekly revenue of about $123K, surging to nearly $240K in the first week of June. Downloads started at 140K in late May but saw a significant drop to approximately 9.5K by the end of June. Weekly active users also decreased from around 126K to about 60K over the same period.

Clash Royale by Supercell saw its highest weekly revenue at the beginning of April with approximately $280K. However, revenue dipped mid-quarter to about $96K before recovering to $133K by the end of June. Weekly downloads showed a downward trend, starting at 21K in late March and tapering off to around 11K by the end of the quarter. Active user numbers remained robust, peaking at over 436K in mid-June.

Evony from TOP GAMES INC. maintained a steady weekly revenue, ranging between $188K and $241K throughout the quarter. Downloads saw a sharp decline, starting at around 13K in late March and dropping to approximately 6K by the end of June. Active users also decreased from about 34K to 25K over the same period.

Finally, Clash of Clans, another title from Supercell, demonstrated robust weekly revenue with a peak of $472K in early May, closing the quarter at around $366K. Downloads remained relatively stable, fluctuating between 9K and 12K. Active users consistently hovered around the 1M mark, peaking at approximately 1.05M in late June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022